Saving Games

I assume I’m missing something, but how does one “save” games? (I mean as a player, not as a developer.)

It’s very game specific what and how to save things. There’s several systems that you can use: the PlayerPrefs class, writing directly to files, or accesing web-services with the WWW class.

If you describe a specific problem, you’re almost certain to get help on it.

Enjoy,

d.

I couldn’t find a file class. PlayerPrefs obviously sounds useful.

Where do I look for things like reading from/writing to files?

You use the .NET libraries; the cover that and a lot more (XML, advanced networking, regular expressions, database access, …).

The class you are looking for is called File and is documented here: File Class (System.IO) | Microsoft Learn

d.

Ah. I was hoping to avoid doing anything with .NET :slight_smile:

Then use PlayerPrefs :slight_smile:

d.

Hi,

I work with an adventure game creation system (WME) which simply dumps a memory state (all variables inside a running game). Perhaps Unity could stream this data to a disk or server?

Hi

This is a plugin I wrote to write/save directly to harddisk.

A script how to use it is included.

I hope this will help you (You need Unity Pro for Plugins)

By

(To use it drag the Folder “Plugins” into the Assets Folder of your project)

13477–449–$plugins_987.zip (6.78 KB)

You can read/write files and custom files to the harddisk with .net from within the Unity scripting without any plugins like David said.

It works really well.

-Jeremy