What’s the simplest way to go about saving game state so that it can be re-loaded later?
It really depends on what type of game you have and how complex the data you want to save is. For a simple game, just storing the position of the player and some attributes like health, ammo and keys in the player prefs should work.
By player prefs do you mean a loader script of some sort? And is there a simple way to store this information between runs of the application?
This is what he means.
–Eric