Saving Huge strings over the web

Hello everyone, i would like to ask what would be the best way to send huge strings over the web(from Web Player to database). I've already made a function that save these strings to .txt but i just found out that the WebPlayer cannot use the System.IO.

The player's data will look something like this:

9 0 29 2 0 0 1 0
8 0 32 1 3 0 1 0
10 0 27 1 0 2 1 0

but it will be over 2000 lines of those(average). I won't be always changing those strings, but from time to time, when Player logs in and out.

Im thinking of saving them into a single string(is that possible?) but im afraid that it may choke the player's connection or something. I need some advice please, Thank you :)

god, I'm saving bigger than that using dimerocker.

you might want to look into how they're doing it...

If your File Size is over 2mb i would suggest sending over in packets. You might want to deploy a web-service to handle any any injection into your database.

I used a database(free web service) to save the strings as a LongText, i've also used the PHP/mySQL tutorial in the UnifyCommunity to send the strings. everything works good so far. :)