Hi all,
Unity newbie here!
So I am making a simple lightweight 2D mobile game where the player mainly play offline. Now I want to add a new feature so that once the player enters the game for the first time, I will assigne a unique ID to them. By providing the ID on another device, the player can retrieve the data saved on the old device.
My question is: do I need a server for that?
(I will likely have a “backup” button ingame, and once that’s clicked, I send the user’s .bin file, the savedata, to the server through http)
If so, can I use my own website as a server? If not, what are the other options?
I have my own personal blog setted up using wordpress, I tried putting some picutres in the root folder and I can request them in game. I am also thinking about creating some assetbundles and put them there for the user to download for the first time.
If website method works, ideally I want to build another website for this. I have some experience building a simple website using .Net core’s razor pages, with MongoDb if it’s needed(or i can just save stuff in server’s file system).
I don’t know if the above methods I metioned would work, can anyone share some ideas?
Thank you!