Hi, I have a ball GameObject and player can modify its mesh (like in Procedural Examples, the sculpt vertices) at runtime. Does anybody know how could I save the sculpt mesh and overwrite the original mesh?
Hi, I have a ball GameObject and player can modify its mesh (like in Procedural Examples, the sculpt vertices) at runtime. Does anybody know how could I save the sculpt mesh and overwrite the original mesh?
You can do this by assigning the MeshFilter’s sharedMesh property.