I am having an issue where I am only able to store one slider value to playerprefs. I have 10 sliders and if I attach this script, they all inherit the saved value of the first slider in the hierarchy.
public Slider Slider;
public float valueofslider ;
void Start()
{
valueofslider = PlayerPrefs.GetFloat("valueofslider");
Slider.value = valueofslider;
}
void Update()
{
valueofslider = Slider.value;
if (Input.GetKeyDown(KeyCode.S))
{
PlayerPrefs.SetFloat("valueofslider", valueofslider);
Debug.Log("save");
}
}