Saving Network.Instantiates on server / Assigning Networkview owner?

Hi i have a little multiplayer game witch runs like Master server/client. In my game players can Network.Instantiate small objects, but when they disconnect everything they have Network.Instantiated disappears, i would like for the server to be the owner of the objects so that the objects only disappears when the server shuts down.

I have thought about making the Server Player the owner of the instantiated objects but i cant seem to find a way to do it.

Anybody knows about any way of doing this?

Never mind lol found out 5 mins later i just had to remove network view from the objects.