Is there a way to save or export changes made to animations in the inspector? Like trimming the clip, loop pose, baking root transforms. I want to take the same fbx takes into another project without having to redo all the edits.
In Unity you can “export” assets in a Unity Package. This is the same package the “Standard Assets” and anything you download from the asset store come in.
You can then import the package into any other Unity with prefab links and import settings staying the same
Hope this helps,