I’m a speech and language therapist and I’m developing a couple of games to improve my patient’s skills in reading and communication.
I’d like to make them able to play using a web browser and I’d also like to store their performances (and the game parameters I eventually can change) for every game session, storing these data into a database (obviously, they gave me consent to do thet).
Hi Antonio (if you PM me we can speak in italian ).
The solutions I can suggest are:
you can use something like GameAnalytics or Flurry that stores a lot of information about the game session and you can also define custom events to store. These are free online services offered by 3rd parties so you need a plugin fon Unity to let them work.
you can simply create your variables in the game and change them when it is needed. After specific events you can take the value stored and save them in XML or txt file that you can process when you mostly like.
Anyway, it really depends on what kind of data you need to process.