Saving Player Data
Is there a way to save a kind of data like a players transforms or in more detail things like money or health. and it’s full auto like:
(Player Starts Game)
Moves to 1,1,1 ( Game makes a file Jason or something that saves 1,1,1 as the players transform )
(Player Ends Game)
(Player starts game again)
Game puts the player at 1,1,1
Sorry if that’s layout bad.
So if someone could link me to a manual or something that can explain this because I just know c# and a bit of Java.