Saving PlayerPrefs when not enough disk space?

Does anyone know what happens if you call PlayerPrefs.Save when there’s not enough disk space? Presumably any exception is handled internally and the method simply returns as usual?

Bump

Nine years later and this issue is still exist in 2018. There is no even way to catch this error… the class mutes that fatal error =( I believe the only way to solve the issue is to implement own PlayerPrefs. If anyone has better idea, please share. Thanks!