I’ve been reading about ScriptableObjects lately and I find them very useful for storing static data like predefined level properties, ammo types, enemy type properties etc…
However, I was wondering can ScriptableObjects be used to save players progress? Is it recommended way to do it?
For example, I’d like to publish a game on iOS. A player will be able to solve levels and best time for each level will be saved. Where should I save players best times? Is it possible to have that information stored on a ScriptableObject named PlayerProgress in projects folder? Should that kind of information rather be kept on special place on disk like Application.persistentDataPath? Can it be done with ScriptableObject at all or does it have to be some kind of serialization or trough PlayerPrefs?
Thank you very much for your help!