Good Evening All.
First of all, by pre-determined files, I mean like a Unity build, so an exe file and a folder.
What I would like to be able to do, is build a game installer inside Unity itself, so this smaller Unity-powered app will install the full game to a location specified in the installer.
I am aware of how to save files in the Unity Editor, something I had to do to generate my save and setting files, but the method of saving non-created files from a build to a dynamic location seems to be a bit harder.
Has anyone ever had to do this before, and where is the best place to have these files stored, in the installer (would increase the installer file size considerably) or online?