Saving prefab changes in game?

Hi, I am currently making a small colouring game for a family member. When the game starts it will allow them to select a picture from a menu and then the next scene will load with that image. To do this, I am creating only 1 scene after the menu and spawning a prefab of the image that they selected. But I am wondering if there is a way that would allow them to save the changes made to this prefab since the scene is used for multiple different prefabs depending on which they select, so the prefab doesnt stay alive in the scene.

I am making it to put on their mobile phone, so I didnt want to make 100+ scenes for each image they can colour(to keep size low).

If anyone has any ideas of ways I could do this, or maybe any suggestions on what I could do differently to allow the save of the changes on the prefab I would really appreciate it.

Assets like prefabs or scenes cannot be modified in a build. You’ll have to save the changes made to the image to a separate file and apply them whenever the same prefab is loaded again.

There are plenty of save system tutorials out there. There was a thread earlier today that should give you an idea on where to begin.

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thanks a lot. I will take a look at that