I have a vehicle that the player can modify - change colors, attach parts, etc… and I have set up so I can save the modified version as a prefab. It saves and I can pull it into the game in the editor just fine.
My question is, when I save and build the game, could I have the car saved as a prefab into resources file (or anywhere) as something like “playerCar”, then when I want to load it, load it from there?
I guess the real question is, are the UnityEditor scripts going to work in the final build, or do they only work when actually running the editor?
I hope this was the right section of the forum.