Ok, so when I save my scene I have an objects x transform set to 6.0 in the editor however when I reload the scene later the value sometimes to changes to like 5.8 or 6.01. This is the first time I have seen this happen in Unity.
This is happening especially to transform rotation values and position values.
It is really annoying as I am placing level pieces and they need to snap together, these gaps are leading to light leakage.
And no, they are not thousands of units from the origin either.