saving scores and let other user to view it

How will be able to save the score of the user. For example, if the user played the game twice… two score will be stored and the next time he will open the game again, he will be able to see what hes previous score. Also, can I save it to a text file instead of using a database? thanks.
in addition wit this
how to make it save as many as he wants, for example the , before saving the game, there would be a gui that will ask you to put a name on it and if there is already a similar name, it will overwrite it but if there is not, a new save will be saved

2 Answers

2

There are many ways you can do this, one is using PlayerPrefs.

You can make a method like thi to store your highscore:

public void SaveData()
{
  PlayerPrefs.SetInt("Player Score", player.Score);
}

And then use a method like this to load the score back in

public void LoadData()
{
  player.Score = PlayerPrefs.GetInt("Player Score", 0);
}

Thats how you can save and load a score. About saving multiple score you could make an array that holds the top 10 score and save all these by using PlayerPrefs.

And load them out to the array when you run your LoadData()

Thats one way of doing it. You could also save the data in a database, an xml file or even a txt file. I just find using PlayerPrefs easier.

hiii…
I am new to unity…
I am a flash developer… but now a days it seems to be unity is BEST for using 3d effects,
I am developing games for global or social purpose… but i am facing a lot of problems to save my scores… so i am searching for the same…
After R&D I found some samples and tutorials
check these samples and tutorials, and tell me if you are familiar with all that.
Guys if You know anyThing about my problem… then please let me know…
thanxs… Gamers
waiting for you reply.