So in my project I want the user to be able to take screenshots from scene A, and these all then save in a library of images (scene B).
What I have so far is code that takes the screenshots and saves them in the projects root folder as Screenshot1.png, screenshot2.png and so on… then I also have another scene where I have set up 9 images and I want the screenshots to fill these images.
So, my question is how is it best to go about this. I have been searching for ways to load the images from this root folder into the image placeholders with no luck. I have also thought about just trying to save the screenshots directly into these placeholders but again, Im either not understanding the difficulty of this or searching the wrong thing.
Would anybody be kind enough to let me know what they think on this and perhaps even a line of code to get me started, or at least somewhere to continue looking
If they need to be on disk, saving to the persistent data path would probably be better, I would think.
You could just load them back from their files in Scene B.
If it doesn’t matter if they’re saved to disk, you could just move them between scenes.
Thanks for the reply … it will be on iPhone actually. So currently Im only testing through the editor and it saves in the root file. But, yes I heard online that when I deploy to iPhone, it automatically saves the screenshots to the persistent data path right?
Do you know how I can load these from there onto my image placeholders?