Saving state instead of highscore

At first I’d like to apologize for my bad english, I’m form Poland :slight_smile:

Here is my problem. I have my coin script and the other one, that counts number of how many I collect them in one round and then saves state as highscore. I want it to save state from all rounds like that(like a bank account):

Account = number of coins collected in all previous rounds + number of coins collected in round that I just finished

Here is my script that I’m using for collecting and saving higscore. What I have to do to create account instead of highscore?

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class ScoreSystemCS : MonoBehaviour {

public static int myScore; 
public int highScore1;


Text scoreText1;
Text highText1;


public void Start(){ 
	
	myScore = 0; 
	
	highScore1 = PlayerPrefs.GetInt("HighScore1",0);
	
	scoreText1 = GameObject.Find ("scoreText1").GetComponent<Text>();
	highText1 = GameObject.Find ("highText1").GetComponent<Text>();
}

public void Update(){
	
	
	scoreText1.text = ("myScore: " + myScore);
	
	highText1.text = ("Account: " + highScore1);
	
}

public void CheckHighscore(){
	
	if (myScore > highScore1) {
		Debug.Log ("Saving Score");
		
		PlayerPrefs.SetInt ("HighScore", myScore);
	}
}

}

Persistance- Saving and Loading Data