Hello,
I have Unity Pro and Iphone Pro. I want to be able to give players in-game items that they have acquired through in-game purchasing so I was wondering if I can do that by streaming them an AssetBundle and saving that data?
Hello,
I have Unity Pro and Iphone Pro. I want to be able to give players in-game items that they have acquired through in-game purchasing so I was wondering if I can do that by streaming them an AssetBundle and saving that data?
You can do that yes.
Since Unity 3.4 you can actually use the Cache class to easily download and stream without all the manual storing and handling code for the saving required before
thats assuming that “saving the data” does not mean that you want to save something like a new asset bundle or aspects of it, as they would be read only
Thanks for the reply.
Then my next question is if asset bundles are streamed, are they lost when the user quits the application? When the player restarts the application, is the asset bundle streamed once again and not saved?
Also we can’t save prefabs as GameObjects, can we?