Hello, I am trying to make a saving system for my game. What I need to save is the players position, as well as its child’s (which should just only need the players). I also need to be able to save all the objects created in the game. Since this is dynamic, so will the code. This meaning, the users can spawn objects. Therefore I would need the positions and rotations of every spawned object. Is this possible? I don’t think playerprefs can handle this much of a saving system. Also, the system needs to be able to reopen this back up when the user uses a load feature, which I would also need.
If anyone can help me with a tutorial or something on the basics of this, I might be able to just get the rest of it on my own, if not I can just make another question on the forums or here asking the part I need help on.
Thanks,
Brandon