Hi! in my game i have a main scene which is the main level where you play, and then i have the menu and a fake loading screen! However i want to save the main scene, all the objects, weather they are destroyed or created i need them saved to a file! and then loaded from a file when you enter the game.
I use the DontDestroyOnLoad function, however their is not much control over this and its not really ‘true’ saving, it also shows the objects in the menu scene etc, but i was wondering if i could use the don’t destroy on load function and save the data from that to a file and load that file again. Basically a don’t destroy on load file…
I am new to saving, however i am aware of player prefs but i dont know how to save and objects data or objects that have been destroyed or created.
Any help would be appreciated, thanks
Oh and all my objects are in a master asset object!