So I have a JS Script that has all the values for my game (I’m making a minecraft clone just to learn how to code) And I want to know if I can use C# to create a a saving and loading system that can work with javascript and if I can how to get started
My game is organized with Empty’s that have different block types within them
Like so and I want to be able to save if a gravel block or dirt or anything within one of those empties is destroyed
Here’s the variable script
static var dirtblock : int = 0;
static var grassblock : int = 0;
static var dirtgrassblock : int = 0;
static var WoodBlock : int = 0;
static var Gravel : int = 0;
static var Stone : int = 0;
static var GoldBlocks : int = 0;
static var CastleBlocks : int = 0;
function OnGUI() {
GUI.Label (Rect (10, 10, 150, 20), ("Dirt Blocks: " + dirtblock));
GUI.Label (Rect (10, 25, 150, 20), ("Grass Blocks: " + grassblock));
GUI.Label (Rect (10, 40, 150, 20), ("Dirt Grass Blocks : " + dirtgrassblock));
GUI.Label (Rect (10, 55, 150, 20), ("Wood Blocks : " + WoodBlock));
GUI.Label (Rect (10, 70, 150, 20), ("Gravel : " + Gravel));
GUI.Label (Rect (10, 85, 150, 20), ("Stone : " + Stone));
GUI.Label (Rect (10, 100, 150, 20), ("Castle Blocks : " + CastleBlocks));
GUI.Label (Rect (10, 115, 150, 20), ("Gold Ore : " + GoldBlocks));
}
And the script used to mine
#pragma strict
function OnMouseDown()
{
Destroy(gameObject);
Mine.GoldBlocks += 1;
//insert your count function here
}
How would I create a C# script (if possible) to save the var’s, player location, and updates to the map such as block destruction?