Saving

Hi,

Can anyone point me in the direction of how to save a game when someones playing…

How do you use that?

There are a lot of different kinds of “saving”. Do you just need to record the level the player is on and his health? PlayerPrefs is easy for that: Just call PlayerPrefs.SetInt/Float for them. If you need to store the player’s position and that of every enemy? It’s not nearly so simple. If you need to store the detailed state of a complex scene, PlayerPrefs becomes unwieldy if not impossible to use, and you’ll have to use a system like Recorder (or something pretty similar.)

We can be more helpful if you’re more specific about the data you need to save and what you want to do with it.

wow I didn’t know you did that middleware as well! This is so tempting even though I don’t have any money, you WILL be getting some enquiries from me sooner or later I guarantee you that… :smile: