So, I am having problems saving in my game on an android device.
What I got going is a simple test that’s based on the player preference business.
And it’s all stored and well when I play the game. BUT, when I return to the game the data has not been saved.
I have looked around and supposedly “Forcing SD-card persmission” should work.
Sadly, I do not see it listed under the PlayerSettings tab.
Please help. 
So you are using Unity - Scripting API: PlayerPrefs and all changes are lost when App is restarted?
So you are definitely setting the values, but are you getting the values when you load? PlayerPrefs is pretty much the same as using a registry key in windows. It’s stored on the local device when you use it. It’s not automatically saved or loaded, and even if you just run the get code, you still have to set it to the variables. It doesn’t automatically remember what variables it was set to.