[SBP] When the scene is very much, building the "CalculateSceneDependencyData" task is vary slow!

Perform “ContentBuildInterface.CalculatePlayerDependenciesForScene” this function will consume an average of 400 ms, if the scene number more than 300, packaging will be very slow.

You mean if you have more than 300 scenes in the build? And the 400ms are happening when, all the time? In playmode? When building?

How big are these scene files on disk?

When sbp building and empty scenes