I check a Vector of an image and like to scale the x value from 0, anytime when i call the function.
But it works only once!?
public void UpgradePrimaryFire()
{
if (currentMainEmitterLevel < mainEmitters.Length-1)
currentMainEmitterLevel++;
if (fireRate > 0.1f)
{
fireRate -= 0.025f;
}
if (fireRate <= 0.1f)
{
fireRate = 0.025f;
}
CheckPrimaryFire();
UpdateUI();
}
//Update PrimaryFire UI
void CheckPrimaryFire()
{
if (fireRate <= 0f)
{
if (fireRateBar != null)
fireRateBar.transform.parent.gameObject.SetActive(false);
}
}
//Update for primaryFire UI
void UpdateUI()
{
if (fireRateBar != null)
{
Vector3 scale = Vector3.one;
scale.x += 0.1f;
fireRateBar.transform.localScale = scale;
}
}