I upgraded my project from Unity 2021.3 to Unity 6, but now all the 3D objects in the scenes look completely messed up. The scale and position values look the same in Unity 6 and 2021.3, but the actual objects’ scale and position are not the same. They seem to have defaulted and centered after the upgrade. Does anybody have an idea why this may happen?
Screenshot example of one of the objects (containing many other child 3d objects that were reset and centered)
Unity 2021.3 (correct):
Unity 6 (wrong - it was supposed to be the same object, but now all the child objects are much bigger and everything is centered after the upgrade):