Hi,
I am trying to make a game with 760*950 resolution. As the height is quite big, it doesn’t fit with my monitor. And for using a orthogonal camera I don’t get the appropriate width in my view since with orthogonal camera the width depends on height. So my right side of the GUI is cut off and some of my models are scaled down in a weird way. Although the whole thing looks just fine when I render in a web player, where it does get its full height.
So I was hoping if there was a way to scale down things appropriately, like 75% or 50% in the unity game view. That way all the internal GUI and other pixel based calculation would be good and I will also be able to see the whole game at once without any screen being cut off.
Thank you