Scale Factor in C# scripting?

Is there a way to get the Scale Factor in C# scripting?

What exactly are you trying to do? This is import-only setting, you can find these in the model importer.

If you want to customize the asset pipeline, this example is great in my opinion:
https://tech.innogames.com/building-a-custom-asset-pipeline-for-a-unity-project/

I already figured it out, and thanks Lurking-Ninja, that is great info. For anyone else, here is a snippet on how to retrieve it from the meta data.

Note that textwriter is my xml export file. The actual globalScale will be in “replacedString”

                            const string scaleLabel = "globalScale";
                            textWriter.WriteStartElement(scaleLabel, "");
                            string fullMetaPath = fullAssetPath + ".meta";
                            if (File.Exists(fullMetaPath) == true)
                            {
                                string jsonString = File.ReadAllText(fullMetaPath);
                                string[] splitString = jsonString.Split(new string[] { "\n", "\r\n" }, System.StringSplitOptions.RemoveEmptyEntries);
                                for (int j = 0; j < splitString.Length; j++)
                                {
                                    string checkString = splitString[j];
                                    if (checkString.Contains(scaleLabel))
                                    {
                                        string replacedString = checkString.Replace(scaleLabel, "").Replace(":", "").Replace(" ", "");
                                        textWriter.WriteString(ReplaceENumbersWithZero(replacedString));
                                    }
                                }
                            }
                            textWriter.WriteEndElement();