Scale gameObject

I am trying to scale a ship reletive to a variable starting position. It will rotate to a given degree and scale down to a min size then right its rotation. Same when you press the oposite button coming back to scale.

here is what i have so far. How do i scale this correctly? This script will scale my ship, but unlike the rotation script, it scales without pressing the button.

void Update()
float rotation = Input.GetAxis(“Vertical”) * force;
float scale = Input.GetAxis (“Vertical”) * force;

	scale *= Time.deltaTime;
	rotation *= Time.deltaTime;

	transform.localScale += new Vector3(0.1F,0.1f, 0.1f);
	transform.Rotate(0, 0, rotation);


It looks like a typo:

transform.localScale += new Vector3(0.1F,0.1f, 0.1f);

should be

transform.localScale += new Vector3(scale, scale, scale);

and if that makes it scale too quickly, add in the 0.1f (or whatever speed modifier works right) to the ‘scale’ calculation at the beginning:

scale *= Time.deltaTime * 0.1f;