This is driving me crazy. I’ve been working on a mobile game with an aspect of 16:9. But my game is targeting all iOS mobile devices. Since there are different sizes of screens with different resolutions, my gameObjects’ positions and scales are offset. I’ve been searchinhg for solutions but there are no straight answers of how to scale and to reposition gameObjects with different screen sizes (NOT UI ELEMENTS, I KNOW HOW TO SCALE UI ELEMENTS).
So I really wanna know how developers make their games (deployed on AppStore) fit all iOS devices with different screen sizes and resolutions? Is there a way to submit/deploy different builds for different devices in AppStore? If not, how TF did they manage to do it???
I am crazy and about to explode. Please, HELP ME. Thank you and all of your ancestors.