I have a wall in 3ds max. Set to metric. 2.56 meters wide and 2.56 meters tall.
Why when I import to unity itβs either ENORMOUS or TINY?!!?!? ![]()
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Scale factor is 1 unit = 1 meter in max.
I have a wall in 3ds max. Set to metric. 2.56 meters wide and 2.56 meters tall.
Why when I import to unity itβs either ENORMOUS or TINY?!!?!? ![]()
![]()
![]()
![]()
![]()
![]()
Scale factor is 1 unit = 1 meter in max.
Have you checked the import scale in the fbx import settings? By default it is set to 0.01, which would make your model tiny.
Yes. its either super large or super tiny. How do I fix this so 1 meter in max is a meter in unityβ¦
If youβre using the FBX Exporter in Max, set the units in the exporter to βCentimetersβ. Then when importing in Unity make sure the scale is set to β1β and not β0.01β.