Scale individual particle size while system is paused.

Is it possible to scale the size of individual particles with it’s parent object while the particle system is paused?

I have a billboarded particle system with the simulated space set to Local and scaling space set to Hierarchy, so when the object’s parent is scaled down, the overall area of the particle system is scaled down as well, BUT the individual size of each particle is not scaled unless the system is unpaused. I would like to keep the system paused, or at least visually seem paused while it is being scaled.

If anyone needs clarification or visuals, let me know, thanks!

My solution was to set particle start speed to 0 and then I was able to scale particles without pausing the entire system, but giving the illusion that it was paused.