I have a character (a rigidbody character) that jumps on moving platforms. When he lands on a platform I want him to follow it. In order to do that I add the character to the platform object (from this tutorial) when he collides with it (OnCollisionEnter), and simular remove him from the platform object OnColliderExit.
This method seems like a good one (other methods are welcome) and it works besides one thing, the scale is messed up.
When i jump on and off the scale of my character is slightly changed a little each time resulting in a ugly looking character.
How can I avoid this?