Scale Item drop rarity with Player Level?

Hi anyone have any Advice or could point me in the right direction for making Item drops that are rarer depending on the players level? the higher level the higher rarity?

This sounds more like a maths issue, finding the correct balance.

If you have the base spawning down, all that’s left to do is find a base value (Level 1) spawn chance for rare items and increase that per level. You could always mutliply the spawn chance by level (If it’s extremely low at level 1 (0.1%) you end up with 70% chance at level 700).

Is this the kind of thing you’re having issue with?