is there a way to scale keyframes on imported 3d model animations? Im talking about imported animated 3d models; .FBX and/or .OBJ files.
Concerning my 3D animated asset, I noticed the animation name in the animation window says “Take 001 - Read Only” (towards the top of the animation window). Is there a way to make the keyframes, that make up the animation, editable in the animation window so I can scale them? Or is that not possible?
I need to do this because my animation is a bit too slow for what I planned. Instead of going back into Maya to tweak the animation, I was wondering if I could scale these keyframes in Unity? I would like to be able to do this without any scripts if possible. Please advise. Thanks for any help.