I would like to make a couple of 3d objects scale according to a Perlin noise. But their movements isnt as random as I would like it to be. When I press play they scale random once and then they follow the same routes. I’ve searched YouTube for the answer and this I what I’ve tried so far:
`public float perlinNoise = 0f;
public float multiplier = 0f;
private void Update()
{
perlinNoise = Mathf.PerlinNoise(Time.time, 0);
transform.localScale = new Vector3(1f, perlinNoise * multiplier + 1f, 1f);
}`
Here’s a how it looks like: