Scale of objects in relation to x,y,z position

I’m having trouble understanding how scale works in Unity. I have a simple setup with a plane and a sphere on top of it. My sphere is at (0, 0, 0) with scale 1 at every dimension. I would expect the sphere to go to one side of the plane if I set its coordinates to (-1, 0, 0) (or maybe (-0.5, 0, 0)). But when I try either of these it doesn’t move completely to the edge.

Maybe planes have some sort of intrinsic default size which is bigger than 1, and I’m “scaling” that size by 1?

Thanks,
Rob

Unity’s default plane object is a 10x10 grid, I believe.

Thanks, Vicenti. Any way to find the size of an object from within the interface?

not the bounding box as far as I know . You can create a cube which by default is 1.1.1. and scale it to compare.