Scale Particle Sprites from Centre of Emitter

Hey there,

I’m attempting to create a sprite particle emitter that has random location in a sphere, and a random scale in X and Y direction, but whose sprites are always oriented towards the centre of the sphere.

In other words, the effect should look like the particles originate in the centre, but then are stretched out from there to some arbitrary new scale, as if being “pulled” outwards from it.

Is this possible?

Thanks for your help,

Shrooblord

Stretched Billboard in Renderer and a particle speed of 0.0001 (speed 0 makes the particles not show up at all) achieves the effect I need.