I have an animation that scales an object down when it ‘sleeps’
When the object wakes back up again, there is a ‘wake’ animation that scales the object back up to normal.
When the object dies, I also set it’s game object as inactive. When it wakes up I set it as active. When it wakes up after dying, the wake animation plays, but the scale does not stay. The object scales back down to 0 after the animation for some reason.
Here is my animator component on the object
Is there a better way to set something so simple up? Right now I am just saying in my script:
anim.SetTrigger(sleepAnimationTriggerName);
Any ideas?