Good night, reader. I have a question for you, in my current project i need exact scales in the y / z axis of my model when i export from blender to unity, i do not understand how it works, my code needs exacts int values for example 40-z to avoid empty spaces between meshes.
Look at the img
what i need to do for when i do the next model in blender this doesnt happen?
direct link for the img if it is too small
thank you