Hi Guys,
I am working on a port of a game from PC to the webplayer, and I need to reduce the resolution.
Usually I have been setting the GUI.Matrix, to achieve that sort of scaling, but in this case much of the games GUI is based on GUITexture and GUIText elements.
Is there a way to globally set the resolution, or am I forced to go through each GUI element and scale manually?
Kind regards
Tax
I think that taken care of in build settings or render settings.
I really would like to learn to write programs for video games played on the computer I understand this universal scaling as I’ve had to do this type of scripting when programming traffic exchanges and the like could some guide me to a good course to learn video game scripting?
Tax - what do you mean ‘scale’. Do you mean adjust the offsets between elements or do you mean actually changing the number of pixels each element takes up?
I mean scaling, like when using the GUI.Matrix in a OnGUI function. But on a broader scale.
I am basically trying to avoid manually scaling and repositioning alot of GuiTexture objects in a game.