I have a scene where I have grouped a small number of meshes by using an empty game object. On the empty game object I am applying a scale using the iTween library, method ScaleAdd. Frame rate drops with 75%. When I do the same using rotate or move the frame rate doesn’t change a lot.
The meshes all use the same material and have a rigidbody and mesh collider attached. I have checked performance by changing shaders, materials, turning off lights etc.
To show you what I mean I have uploaded a screen cast. Hopefully, someone can explain why this is happening.
Here is the cast:Screen cast