Hi,
Can someone explain to me from a performance perspective the impact of using Transform.Scale on the prefab and Pixels to Units on the texture asset ?
Thanks in advance.
Hi,
Can someone explain to me from a performance perspective the impact of using Transform.Scale on the prefab and Pixels to Units on the texture asset ?
Thanks in advance.
Probably minimal. If anything it’ll be in favor of using Pixels to Units and have transform.scale be (1,1,1) as much as possible. But this will be a tiny difference.