i’ve been looking through the forums and have been unable to find any information on this.
i have a pretty standard image, and all i want to do is scale it in the x with code. but if i attempted to adjust the x scale of my image it scales in the y as well.
IIRC GUI.Label() will always scale uniformly. Use GUI.DrawTexture() instead, which offer the ScaleMode option to specify how the texture should be scaled.
i was just testing it out, and when the scale gets below 30% it starts to go transparent, and after going below 12% it actually starts to scale in the y, any reason this happen or ways to prevent it from happening?
edit-----
tried scale and crop and it seems to work, still unsure of why it happened with the other though