Hi! I just made an animation of a robot walking in blender. While he is walking, there are 3 objects: one scaled at 1 and 2 scaled at 0 (so the appear to be invisible). While the animation runs, this objects change their scales so they alternate visibility one at a time.
When I export as fbx and import with Unity, the scaling animation disappears and only one of the 3 objects is visible and remains visible at all times (no object scales up or down…).
Any ideas how to fix this?
Thank you for your time!