Scaling canvas for multiplayer

So I am trying to make a split-screen multiplayer game but the canvas is not calling when two players join.

If you know how to fix this, please help.

Thanks, Pac Mann

You mean not subdividing when the second player joins?

For PlayerInputManager to handle screen splitting, you need to both have split-screen enabled on the manager and cameras to be associated with players through the “camera” property. The camera associated with the player has to be the one used for rendering the player’s view.

Thanks that fixed the problem