Scaling cars???

Hello,
I imported vehicles into my project, and noticed that my cars are much bigger than I wanted them to be, so I scaled the cars down to 0.4, 0.4, 0.4 and noticed that they don’t drive unless they are scaled to 1,1,1 (the actual size). I think it has something to do with the wheel colliders that are attached, but how would I scale the cars down to a different size and work around the ‘collider problem’? Thank you.

Michael S. Lowe

In the projext tab click on the mesh you imported, and there should be a scale variable

I don’t see it. I see variables like Topspeed, MaximumSteerAngle and other car controls, but none that say, “scale”. If it is under the “transform” tab, that’s the scale that gives me problems when I change the scale.

There’s an imported model somewhere in the project tab. it doesn’t have any scripts on it. it should look like this:
http://docs.unity3d.com/401/Documentation/Images/manual/FBXImporter-Model-0.jpg
when you click on it

I see it now, but when I changed the scale factor, I noticed that my colliders stayed the same size. The whole point of me wanting to change the scaling was that the colliders would also change accordingly.

I had to manually change a few scalings on a few objects in order for it to work. Thank you though. I also have a problem where I try to mute or shut off the AudioSource (to see if I can simulate a driver getting out of the car) before writing a script that turns the sounds on and off when I want the driver to enter or exit, but it seems like the AudioSource is STUCK on being enabled, and the mute is STUCK on being false, so I can’t write a script that turns on and off the sounds. Is there a better way to ‘simulate’ turning on and off the car? I also get the error…

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path “Car/SkyCar/SkyCarBody”, Mesh asset path “Assets/Standard Assets/Vehicles/Car/Models/SkyCar.fbx” Mesh name “SkyCarBody”

But I don’t WANT to make the car’s rigidbodies kinematic. It will mess up its physics. How do I make it convex? Thank you.