Scaling from diferent places

Hey guys! I need to scale a cube, but sometimes I'd prefer to scale it from center and others from any corner. Is there anyway for doing thats?

thanks in advance -- Ricahrd

Spell check your name! :-O

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1 Answer

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Scaling is multiplying all vertex positions by a value. You increase or decrease the distance from the origin, based on if your values are above or below one. (Negative values reverse the positions around the origin.) So, what you're talking about, is achieving a different origin. In 3D-speak, that's the pivot point.

http://answers.unity3d.com/search?q=pivot+point